On release there are six different classes a leader can be. Each leader class also has access to their own unique units with a distinct visual look based on their corresponding race, each to accommodate their own unique approach to strategy, both in combat and when managing their empire. The leader and empire is further shaped by the choice from skill sets based on traditional RPG classes along with further specializations and skills to select. There are six available races in the initial release: humans, draconians, high elves, dwarves, orcs, and goblins, all that will determine the race of their empire with each having unique perks and abilities. However new to III is the greater addition of role-playing game features, where players must first choose and customize their leader, all options dependant on the player's chosen style of play. Gameplay is 4X-based (explore, expand, exploit and exterminate) where players explore the world map, slowly building an empire through colonization, warfare and diplomacy with rival powers. Write the second section of your page here.Age of Wonders III, like the previous games in the series is a turn-based strategy game set within a high fantasy universe where the player assumes the role of a political-military leader. Armageddon, when activated, All friendly units gain Strong, Casters Enemy suffer 80% Weakness and cannot regenerate health permanently. One of the Greatest Skills of Theocrat are - The Great Purge and Armageddon, The Great Purge, when activated grants you Dragon Slayer, Fey Slayer, Giant Slayer, Monster Slayer, Summon Slayer and Undead Slayer. Theocrat units and skills focuses on Passive skills and Infantry. Because of these, Theocrats are Bad Defender but good Attacker Theocrats are easily to be conquered by their lack of defense, However, they are more efficient at battlefield because of their passive skills. Theocrat focuses on Passive Skills and units. Theocrat is playable class in Age of Wonders 3. Their zealots are fiercely loyal, convinced to the core that any action they perform will earn them a greater reward in the afterlife. They heal, persuade, minister and convert. History has proven this to be foolishness. " Because theocrats tend not to wield many offensive powers, it is tempting to believe that territories ruled by theocrats are easy to conquer.
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